![]() ![]() ![]() ![]() And if the name seems familiar from Lumonix’s 3ds Max plugin, that’s because its author, Kees Rijnen, now works for Autodesk. ![]() There is one interesting new feature, however: ShaderFX, a drag-and-drop shader authoring tool. Maya LT can generate Playblasts, but mental ray has been removed.Īsked whether users would be able to generate still images for publicity purposes, or to gain sign-off on models, Autodesk suggested screengrabbing the Viewport 2.0 display or using a single frame from a Playblast.Īnd, as you might expect from a tool designed to export geometry, textures and baked lighting data to game engines, all of the simulation and dynamics tools from the full version of Maya have been removed. Rendering is far more restricted, though. Like Maya 2014 itself, the Maya LT viewport supports DirectX 11, CgFX and HLSL shaders, enabling users to preview games assets directly within the software.įew rendering options, no dynamics or simulation The modelling and texturing toolsets – which include the mesh decimation and retopology tools from digitalRaster’s old NEX plugin introduced in the 2014 release – are largely unchanged.Īnimation is also largely unaffected, barring a few minor omissions (the grease pencil tool from Maya 2014 hasn’t been included, for example). So what do you actually get for your $795? With a few interesting exceptions, its tools are identical to those within Maya itself just a smaller subset of them. It costs just $795.Īutodesk has released Maya LT, a new version of Maya aimed at indie game developers, and costing just $795.Īlthough the official news release (below) describes its features as having been “customized specifically” for games work, Maya LT is essentially a cut-down version of Maya 2014. Released today, Maya LT provides the subset of tools from Maya 2014 most relevant to creating games assets, along with a few new features like shader-authoring toolset ShaderFX. ![]()
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